Weapons
Bullet Damage
Everything the ship's gun fires hits harder.
- Damage
- ×2
What makes a ship stronger mid-match.
Power-ups drop from what you kill, and each one lasts 30s. A ship holds one power-up at a time — while you hold one, any other you fly over stays on the floor for a teammate.
Weapons
Everything the ship's gun fires hits harder.
Armor
A deeper health pool that slowly refills, and the bar tops up to match.
Energy
The ship gets up to speed faster, and its top speed rises with it.
Everything you bring home is banked as yours alone — spend its Scrap and Cores on the parts you want at the forge. A ship has 3 slots, and any part goes in any of them, in any combination — each part once. A part goes on the moment it is paid for, into an empty slot; with every slot full you choose which part it replaces, and that one is lost. How strong a pilot is shows on their ship.
Family
Changes your class's own gun.
A shot that lands jumps on to the nearest other enemy, and jumps again where that one lands.
Primary fire becomes two shots, one off each flank, and a laser burns twice as hot — a Lancer's lance fires four.
Missiles launch on their own and hunt the nearest enemy.
Family
Keeps your ship in the fight.
A ring round the hull blunts every hit that lands, from any source.
Every kill mends your hull, pulling threads of the wreck into your plating.
Every hit you take is blunted, and part of what still lands is dealt back to whatever hit you.
Family
Turns your speed into a weapon.
Fly fast enough and you leave a burning trail behind you that hurts every enemy that crosses it.
Flying fast builds charge, and your next hit lets it go as lightning that leaps through the pack.
A wave leaves the ship on a clock, and every enemy it reaches is stunned.
Every pilot levels up on their own. Each kill of anything hostile earns you experience — the faction's ships, whatever the other team sends, a boss most of all — and a level lands on your ship the moment you have earned it. Nobody buys one. It lasts the match: a death never takes it.
From the start
100 experience
300 experience
600 experience