FARGATE

Enemies

Everything a world spawns at you.

These spawn in your world and fight everything in it — the asteroids just get in the way. The Sector Sweeper, the Swarm and the Gunship turn up in a world too, but nothing spawns them — the other team sent them through the gate, so they are with the rest of that in Weapon Packages.

Drone

Swarmer · Common

Slow and trivial alone. Five arrive with every group and shoot from every side at once — the swarm is the threat.

Health
15
Speed
90 u/s
Damage
6 / shot
Cadence
1.5s
Range
150 u

Hauler

Tank · Uncommon

Lumbers straight at you, turning its whole hull. The beam charges for a second first — the glow is the dodge. Orbit it.

Health
120
Speed
50 u/s
Damage
40 / beam
Cadence
4s
Range
500 u

Mine

Hazard · Uncommon duo

Any hit sets it off. A ship close by starts a short fuse — the fuse is the dodge. The blast hits everything, other mines too.

Health
1
Trigger
90 u
Fuse
1s
Blast
140 u
Damage
35

Miner

Area denial · Uncommon duo

Arrive in pairs, jink to spoil aim and flee from ships. Each lays its quota of mines, then leaves. Chase them early.

Health
60
Speed
190 u/s
Flees inside
450 u
Lays every
2.5s
Mines per run
8 each

Reaver

Elite hunter · Uncommon

Kites when it is hurt, charges when you are. Rapid fire at range, a heavy ram up close, and the only enemy that chases.

Health
90
Speed
200 u/s
Damage
4 / shot
Cadence
0.22s
Range
250 u

Thief

Loot thief · Uncommon duo

Faded and fast, it wants your floor, not you: power-ups, Scrap, Cores and packages. It parks on a drop and a bar fills — shoot it first and you keep the drop; after, it is gone.

Health
30
Speed
180 u/s
Spots loot
1600 u
Steal
3s – 5s
Visit
2 at a time

Stinger

Skirmisher · Rare

The fastest thing that shoots back. Circles at range and dashes sideways to spoil your aim, but can never outrun you.

Health
40
Speed
210 u/s
Damage
5 / shot, ×3 burst
Cadence
2s
Range
300 u

Asteroid

Hazard · Shower

Drift through in showers from one edge, never aiming. A bump hurts and Slows you. Large splits into medium, medium sometimes into small — big rocks drop Cores, and every rock is cover.

Health
260 · 100 · 35
Speed
100 · 130 · 160 u/s
Contact
30 · 18 · 8
Slowed
3s
Per shower
28–40 rocks