Guardian
Sustain
Balanced ship that keeps the team standing. The only class that regenerates health.
- ATK
- 2 of 5
- DEF
- 4 of 5
- ENE
- 2 of 5
Hull & gun
- Max HP
- 100
- HP regen
- 4/s
- Acceleration
- 900
- Gun
- Bolt
- Damage
- 20
- Fire rate
- 5/s
Abilities
Lifeline
A tether that reels in what it hits: allies freed of stuns, enemies stunned.
- Range
- 600u
- Stun
- 2 / 2.3 / 2.6 / 3s
- Cooldown
- 12s
Sanctuary
A dome where you are. Allies inside can't drop below 1 HP.
- Radius
- 260u
- Lasts
- 5 / 5.75 / 6.5 / 7.5s
- Cooldown
- 30s
Siphon
Latch onto the three nearest enemies and drain them. Half of it heals you; what you can't hold goes to an ally in your field.
- Drain/s
- 30 / 45 / 67.5 / 90 each
- Reach
- 350u
- Lasts
- 4 / 4.6 / 5.2 / 6s
- Cooldown
- 14s
Passive
Mending Field
Allies near you regenerate health — Charlies and hijacked enemies too.
- Heal
- 3 HP/s
- Radius
- 260u