Library · Field manual
Game Knowledge
Five references, and every number on them is read straight out of the tuning the server runs — not copied into prose that can fall behind it. Nothing here is a choice: it is all viewer, and none of it follows you into a match.
6 classes
Spacecraft
Six hulls, and what each one is for
The whole roster: all six classes, each with its role, its passive, its three actives and the numbers behind them. Read it before the lobby asks you to pick one.
3 power-ups · 9 ship parts · 4 levels
Upgrades
What makes a ship stronger mid-match
The power-ups a kill drops and what each one adds, the ship parts a pilot buys for their own hull — the slots, every part, every price — and the levels each pilot earns by killing.
23 kinds
Enemies
Everything a world spawns at you
Every kind, how each behaves and how to answer it. The page to open when you want to know what just killed you.
5 presets · 13 modules
Bosses
What your team builds and sends through the gate
Every preset your forge can build — its chassis, its modules and its price — and every module, what it does and how to answer it when one comes out of your gate.
5 weapons
Weapon Packages
The cheap sends between bosses
Every weapon a package can turn into once it is through your Fargate — what each one does in their world, and how to answer it.
Ready instead of reading? Jump into a match.